Their second starting spell is Raise Bloated Corpse which allows them to raise any fallen body to do their bidding. This spell is particularly useful in combination with the Witches talent Leech, due to bleeding effect the spell causes and potential healing they may get if they stand upon the spilled blood. The witches starting spells and skills are Mosquito Swarm, an offensive necromancer spell that summons mosquitos at their enemies. Their primary attributes are Intelligence, Finesse and Constitution. Witch is a mage who deals in Necromancy and Scoundrel skills. Out of all companions Lohse is the one who chooses this specialisation by default. Their third and last starting skill is Restoration which allows them to heal their allies and damage undead enemies.Ĭivil ability of the Enchanter is Loremaster which allows them to identify properties of found gear and the weaknesses of their enemies. The Enchanters startings spells are Electric Discharge which in combination with their second starting spell Rain can deal great air damage and potentially stun their Wet enemies. Their combat abilities are further boosted by their talent Far Out Man which increases the range of their spells by 2 meters. Their primary attributes are Intelligence and Constitution which they need in order to wield their chosen weapon, a two-handed staff. Their talent is Pet Pal which allows them to communicate with all sorts of animals in order to learn potentially useful information.Įnchanter is a mage who are focused on Aerotheurge and Hydrosophist magic in order to support their allies. Should Conjurer find themselves short of surfaces they may use their final starting spell Dimensional Bolt in order to attack their enemies at distance and create random surface beneath them. This allows them to conjure water totem to attack their fiery enemies, or blood incarnate to decimate their physically weak foes. Their spell Conjure Incarnate and Elemental Totem allows them to summon said incarnate and totem on any surface in their vicinity. This identification goes in hand with their starting skills. Their civil ability is Loremaster which allows them not only to identify the properties of found equipment but also to identify strengths and weaknesses of their enemies before engaging them. Their primary attributes are Constitution and Intelligence which are needed to wield said weapons. Their primary weapons are elemental wands in one hand and shield in the other. Outside combat they may utilise their Bartering civil skill in order to make their dealings with traders easier.Ĭonjurer is a mage who rely on the power of Summoning magic and their Leadership skill in order to lead their summoned creatures. The last skill clerics have from start is the hydrosophist skill Restoration which allows them to heal themselves and their allies. Second starting necromancer skill is the Blood Sucker which allows its user to absorb the blood surface on which they stand in order to heal themselves. The cleric starts with Decaying Touch which is a necromancer skill, dealing physical damage up close and applying decay if the target does not have physical armour. This talent works however only when they are at their maximum Vitality. Their combat abilities are further supported by their innate talent Hot Head which increases their critical chance by +10% critical chance as well as their accurancy by + 10%. Their primary attributes are Strength and Intelligence. Their primary weapons are a one-handed mace, axe or sword and a shield. The Cleric is a mage, who harnesses the powers of Necromancy and Hydrosophy to decimate their enemies and heal their allies.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |